AI Insights · Timothy · July 2021
Top 5 Adventure Games on iOS in Europe: Q2 2021
Discover the performance trends of the top 5 adventure games on iOS in Europe during Q2 2021. Data from Sensor Tower reveals insights into downloads, revenue, and active users.
During the second quarter of 2021, the top 5 adventure games on iOS in Europe demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared:
Genshin Impact: Natlan Launch
In Q2 2021, Genshin Impact: Natlan Launch saw its weekly revenue fluctuate, peaking at approximately $1.5M in the final week of June. The game’s weekly downloads showed a similar trend, reaching a high of around 101K in early June and ending the quarter with approximately 78K downloads. The number of weekly active users remained relatively stable, with a slight peak of about 640K in early June.
Summoners War
Summoners War experienced significant weekly revenue variations, peaking at roughly $794K in mid-April and concluding the quarter with around $525K. Weekly downloads saw a high of about 9.1K in late April, while weekly active users decreased from around 179K in late April to approximately 146K by the end of June.
The Seven Deadly Sins
Throughout Q2 2021, The Seven Deadly Sins displayed considerable weekly revenue fluctuations, with a notable peak of about $665K in late June. Weekly downloads spiked to approximately 49K in late April before stabilizing around 8K by the end of the quarter. The game’s weekly active users hovered around 100K to 137K during the quarter.
The Sims™ FreePlay
The Sims™ FreePlay maintained a consistent weekly revenue, peaking at around $147K in early April and ending the quarter with approximately $127K. Weekly downloads fluctuated, reaching a high of about 79K in late March and stabilizing around 66K by the end of June. The number of weekly active users saw a slight increase towards the end of the quarter, peaking at approximately 282K in the final week of June.
Hustle Castle・Medieval Kingdom
Hustle Castle・Medieval Kingdom showed varied weekly revenue, peaking at about $198K in mid-June. Weekly downloads reached a high of around 32K in mid-April and concluded the quarter with approximately 30K downloads. The game’s weekly active users saw a gradual increase, peaking at about 96K in late June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.